![]() ![]() Scan at least 25% of the planet’s ecosystem We have detailed all Level 1 Science Experiments below. Our Journey to the Savage Planet Science Experiments Guide will help you complete all science experiments in Journey to the Savage Planet. Science Experiments Guide – Journey to the Savage Planet They are really fun and apart from some of them, you will easily complete most of them without even trying. Some of them will require you to perform certain tasks in specific areas, collect certain items or just simply continue doing an activity until you hit a milestone. Science Experiments might sound like a really intimidating term but in fact, they are just a few, fun challenges for you to complete in the game. Unlocking pieces of gear is only possible after you have completed the science experiments. As you play the game, you will need access to new and better pieces of gear. Use the Stomp Thruster to smash through and collect this easy Fuel Source.In this Journey to the Savage Planet Science Experiments Guide, we will guide you on everything that you need to know about science experiments in Journey to the Savage Planet. If you have it, just launch upward and use a Bombegranate to blast open the cracked wall.įuel Source #3: Festering Chasm – To the right of the Launch Thruster marker (the one that takes you up to the Lair of the Matriarch teleporter) find a small cave behind a blue mushroom.įuel Source #4: Fungi of Si’ned VII – To the left of the Infested Husk entrance, there’s a path that leads to a cracked floor. That means you need the Launch Thruster upgrade to reach the secret area above. At the top, there’s a small area populated by pufferbirds with this fuel in a cave.įuel Source #2: Festering Chasm – Near the Festering Chasm teleporter, there’s an alien tablet marking a Launch Thruster spot. If you’re looking for all 10, check out our full Fuel Sources guide here.įuel Source #1: Towering Crystals of Madness – The first fuel source you’ll find is at the top of the Towering Crystals of Madness, the area found to the far left of the Verdant Wilds of Zyl. It takes some time before the circle platforms will re-emerge. If you stand on the circle platforms in the center too long, he’ll summon tentacles to smash them into the poison below. He starts by shooting a barrage of explosives from his pus launchers, and will dump lava onto the solid ground. He’ll gain more attacks as the battle progresses. Continue to run, circling back to the vitality plants when they respawn. You really only need the Bombegranates, though. There are two vitality plants on the solid sections at each corner, and the hanging pods will give you ever type of consumable seed. To hurt Teratomo, aim for the yellow pods all over its tentacles - they’re everywhere, and they’ll regrow between each sequence. Equip Bombegranates, and upgrade your Nomad Pistol to carry as many bullets as possible. Teratomo is a massive monster, and you’ll need to be prepared before you face it. Look for a cracked floor and smash through to find it. You don’t have to fight it - just jump into the chamber it bursts from! The last one is on the bottom floor, behind a pile of pods. The second eye is in a high chamber guarded by a Slamphibian. The last one is one the bottom floor, behind two fallen pods.ĭown in the third chamber, the first eye is easy to spot. Look for an entire wall of cracked glass pods and shoot them out to reveal it. The second one is hidden behind a bank of cracked pods on the upper walls. ![]() The only way to heal up down here is to find these hidden plants.
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